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Digital Media

DIG 1710   INTRODUCTION TO GAME DEVELOPMENT PROGRAMMING

credits: 3  

Prerequisite: COP 1000 or permission of program director. This course explores programming as it relates to game development. The students will develop programming skills necessary to create simple game programs in one or more programming languages. This course includes a survey of programming languages that could be used for game development. The students will develop problem solving skills necessary to become competent in the design of computer game programs. 47 contact hours.

DIG 2000   INTRODUCTION TO DIGITAL MEDIA

credits: 3  
Prerequisite: Computer competence. This is a survey course designed to introduce the concepts of digital multimedia. Students will explore the path of contemporary digital design, highlighting the importance of process, innovation and communication. Students will be introduced to the history, principles and processes associated with digital media and designing for digital media, with emphasis on production. Students will be exposed to different areas of multimedia that include text, images, audio, video, various software programs, and animation. Students will have the opportunity to manipulate text, capture images, edit audio, create video, and design simple animations. Students will combine the components to design and develop several digital media presentations. 47 contact hours.

DIG 2030   SURVEY OF DIGITAL VIDEO

credits: 3  

This course introduces the student to the foundational concepts of digital video. Topics to be covered include video basics, digital video (DV) technology, system configuration, the development process, editing, production, effects and presentation. A variety of digital video development tools will be explored. The course also delves into alternative applications of the technology behind the medium, and looks at the past and the future in the hopes of gleaning more insights into what is fast-becoming a major growth area of the worldwide entertainment industry. 47 contact hours.

DIG 2040   SURVEY OF GAME DEVELOPMENT

credits: 3  

Prerequisite: DIG 2000 or permission of instructor. This course is an introductory overview of the electronic game development process and underlines the historical context, content creation strategies, and future trends in the industry. The course will also explain how games are produced, tested and released. The student will create several documents related to developing storylines and characters. To become more familiar with the gaming industry, the student will be required to play and analyze several contemporary games. Different gaming genres will be explored to help understand various strategies and levels. In addition, this course will explore the entertainment market and gaming career fields. 47 contact hours.

DIG 2091   LEGAL ISSUES IN MEDIA DEVELOPMENT

credits: 2  

Prerequisite(s): Computer competence required. This course will explore the most important aspects of intellectual property law, particularly copyright law, and their relationships to multimedia production. The course will explore ethical issues relating to both content and distribution of such productions. 32 contact hours.

DIG 2100   WEB DESIGN I

credits: 3  
Prerequisite: Computer competence and knowledge of Internet use. This course introduces basic concepts, issues and techniques related to designing, developing and deploying Web sites using current Web standards. During the course, students will explore Web design, HyperText Markup Language (HTML), Extensible Hypertext Markup Language (XHTML) and Cascading Style Sheets (CSS). Students will author World Wide Web sites using markup and development software. Students will be introduced to Web design theory by focusing on various concepts such as layout, typography, color theory, and usability. This course places a heavy emphasis on individual page design and layout. Current mobile Web design trends will also be explored. The students will have the opportunity to develop and publish a Web site from initial concept to publication. 47 contact hours.

DIG 2101   WEB DESIGN II

credits: 3  

Prerequisite(s): DIG 2100. This course is designed to follow DIG 2100 - Web Design I, extending the student’s overall knowledge of creating Web graphics and incorporating them into Webpages. Students will develop proficient skills using current image-editing programs. While becoming knowledgeable with the software, students will learn to incorporate images for use on the Web. Students will use additional Web-specific tools and features needed to add dimensions and functionality required by today’s Web audience. Students will adapt images and graphics specifically for the Web by creating buttons, slices, links, animation and other features unique to Webpages. The students will have the opportunity to develop and publish a Web site from initial concept to completion. As part of the Web design process, the students will explore the techniques of Search Engine Optimization, (SEO). 47 contact hours.

DIG 2105   WEB 2.0 AND SOCIAL MEDIA

credits: 3  

Prerequisite(s): DIG 2100 or permission of program administrator.  This course is designed to explore the current technologies associated with Web 2.0 and Social Media. Topics to be covered include Social Networking, Real Simple Syndication (RSS), Tagging, Consumer Generated Content (CGS), Blogs, Wikis, and Podcasting. Student knowledge in the historical perspectives, prevailing definitions and industry-wide applications of Web 2.0 and Social Media tools will be extended. 47 contact hours.

DIG 2109   DIGITAL IMAGING FUNDAMENTALS

credits: 3  
This course is a foundation course in computer-aided graphics. This course addresses techniques, applications, formats and concepts necessary to build graphics to be used in digital media presentations. Software used by professional media developers to create images for digital media applications will be used in this class. 47 contact hours.

DIG 2115C   DIGITAL IMAGING

credits: 3  
Prerequisite: GRA 1100C or permission of Program Director. This is a computer-based course designed to develop the students' skills in digital image editing. Students will learn through the use of the computer how to create, edit and manipulate digital images from scanned photographs and artwork. Students will utilize retouching techniques to modify, enhance and reshape images, apply special effects, adjust color balance, do file management, and prepare their work for print output and electronic presentation. 92 contact hours.

DIG 2116   ADVANCED DIGITAL IMAGE EDITING

credits: 3  

Prerequisite: DIG 2101 or permission of Academic Chair. This course explores advanced bitmapped image processing techniques. Students will learn how to prepare images for various output venues, including print, Web and multimedia publishing. Projects focus on resolution, color management, image and texture creation, and special effects. Software used by professional media developers to create images for digital media applications will be used in this class. 47 contact hours.

DIG 2117   ADVANCED DIGITAL IMAGE RENDERING

credits: 3  
Prerequisite: GRA 1206C or permission of Program Director. This course explores advanced vector image processing techniques. Students will learn how to prepare images for various output venues, including print, Web and multimedia publishing. Students will learn through the use of the computer how to create, select, manipulate and arrange graphic objects used in advanced computer illustrations. Projects focus on design, color management, image and texture creation, and special effects. Software used by professional media developers to create images for digital media applications will be used in this class. 47 contact hours.

DIG 2132   ELECTRONIC MEDIA DESIGN

credits: 3  

Prerequisites: GRA 1206C and ART 1300C and DIG 2116 and DIG 2117 or permission of Academic Chair. This course expands the students' understanding and process of graphic problem solving as related to electronic media. Through the use of graphic software applications, the student will develop the essential correlation of form and content as it relates to the visualization of creative design solutions. Students will build upon skills learned in prerequisite courses and will select and apply various techniques appropriate for dynamic image creation. Students will research and analyze clients' needs and goals, and apply the design process to develop successful communication solutions. Students will devise and produce digital graphic creations that emphasize the effective use of layout, design, typography, and digital graphic techniques to solve specific communication challenges unique to the digital design industry. 47 contact hours.

DIG 2200   BASIC VIDEO CAMERA

credits: 3  
Prerequisite: DIG 2030 or permission of instructor. This is a video production course designed to introduce the concepts of basic videography. Students will be exposed to different types of pro-sumer video cameras, composition styles, lighting techniques and safety concerns. Students will have the opportunity to learn hands-on, how to operate digital and analog television cameras. They will learn to combine all of these aspects of production into shooting professional videotape for edited video presentations. 47 contact hours.

DIG 2205   BASIC VIDEO EDITING

credits: 3  
Prerequisite: DIG 2030 or permission of instructor. This course introduces the student to the basic working concepts of the art of editing through the use of a non-linear video editing system. Topics to be covered include: capturing both digital and analog video, organizing a new project, storing video clips, explaining the browser, viewer, canvas and timeline. Students will experience hands on instruction in the use of the above elements, which will result in the ability to log and capture, edit with straight cuts and simple effects, and output the final product to tape. Students will also be exposed to some of the more advanced features of an editing program including special effects, composing, text and titling. 47 contact hours.

DIG 2251   SOUND FOR MEDIA

credits: 2  

Prerequisite(s): Computer competency required. This course is designed to introduce tools for music and sound exploration in the areas of Web, video, animation and video games. Students will develop knowledge of basic digital audio concepts, audio processing principles, basic Musical Instrument Digital Instrument (MIDI) concepts, plus digital audio and MIDI processing and production as relates specifically to the field of multimedia. All areas of course content will be applied to practical applications through project-oriented assignments. 32 contact hours.

DIG 2284   ADVANCED VIDEOGRAPHY

credits: 3  
Prerequisite: Permission of instructor. This is a capstone course. This is a video production course designed to introduce the concepts of advanced videography. Students will be exposed to different types of pro-sumer video cameras, composition styles, lighting techniques and safety concerns. Professional video editing skills will also be taught. Special emphasis will be given to creating complicated video projects with fixed deadlines. Before course completion, students will be able to demonstrate an ability to organize, video tape, and edit complicated video productions for on-air or large presentation purposes. 47 contact hours.

DIG 2290   STUDIO PRODUCTION AND DIRECTION

credits: 3  
Prerequisite: DIG 2030 or permission of the Dean. This course is an advanced studio television course expanding on the established general production skills acquired in DIG 2030. The course will introduce the student to theory, terminology, and operation of video production equipment in a television control room and studio environment, including broadcast studio cameras, digital studio production switcher, character generator console, digital audio mixer, videotape recorders, production microphones, studio lighting and lighting board operation, and basic engineering concepts of camera control units, time based correctors, and calibration through waveform and vectorscope monitors. Content includes real time camera movements and the process of producing and directing studio productions facilitated through team engagement. Special effects will be demonstrated including chroma-key, wipes and dissolves. The fundamentals of studio scripting, pre-production planning and set and lighting design for studio productions will be covered within a digital production environment. 47 contact hours.

DIG 2302   INTRODUCTION TO 3D

credits: 3  
Prerequisite: DIG 2109. This introductory course explores the basic concepts of 3D computer animation using industry standard software. The students will investigate the basic methods of modeling, shading, and texturing. Learning to create light and shadows in a scene will also be analyzed. The students will develop skills necessary to control the process of rendering and turning the images into files that can be viewed. In this course, students will understand the practice of making objects behave as if controlled by the real-world law of physics. Finally, critical thinking skills are necessary to master this skill. Assignments will be implemented throughout this course to reinforce this important skill. 47 contact hours.

DIG 2311   MOTION GRAPHICS

credits: 3  

Prerequisite(s): Computer Competency or permission of the Dean. This is a digital media course designed to introduce the essentials of Motion Graphics for film, multimedia animation, video, digital media and the web. Students will be exposed to the new upgrades and fundamentals of Adobe Flash and digital techniques that include text, images, audio, video and animation. Students will identify production methods, compositing basic and complex motion control for high-quality, two-dimensional animation. Students will learn how to manipulate text, produce simple animations, incorporate audio and video, and learn the necessities of Action Scripting. Students will develop the skills necessary in animation, and essential visual production technology. They will learn to combine and integrate with other programs and have the components to save and publish to the Web and create web sites. 47 contact hours.

DIG 2312   ACTIONSCRIPT

credits: 3  

Prerequisites: DIG 2311 and COP 1000. This advanced course is designed to introduce students to programming in Flash. Students will extend their skills beyond Flash animation and design to learn the techniques and components necessary to script Rich Internet Applications (RIA). Students will learn basics of Object-Oriented Programming (OOP) and how to create interactive multimedia presentations that consume and manipulate text data, audio, and video. 47 contact hours.

DIG 2360   ADVANCED ADOBE FLASH

credits: 3  

Prerequisite:DIG 2311. This course is designed to extend the knowledge gained in Basic Animation and/or Introduction to Flash. Topics to be covered include advanced graphic design, advanced navigation, complex interactivity, scripting for animation, utilizing variables, processing data and an introduction to integrating projects with other applications. Students will be exposed to advanced topics in animation. Student knowledge in the application of the industry standard animation tool, Adobe Flash, will be extended. 47 contact hours.

DIG 2364   3-D ANIMATION FOR GAME DEVELOPMENT

credits: 3  
Prerequisite: DIG 2430 or permission of program administrator. This course explores three-dimensional (3-D) animation as it relates to game development. The students will develop skills necessary to create character animation and motion. This course includes an in-depth analysis of a variety of 3-D skills such as compositing, modeling, animating, texturing, lighting and rendering using industry standard software programs. In addition, the students will develop the problem-solving skills necessary to become competent in the area of 3-D design as related to game development. 47 contact hours.

DIG 2410   BASIC SCRIPTING FOR VIDEO

credits: 3  

Prerequisite: DIG 2030 or permission of instructor. This course introduces the student to the basic concepts of writing for visual media. Topics to be covered include understanding different visual presentations, the stages of script development, developing creative concepts, differences between fictional and non-fictional narratives, writing for multiple formats and writing for nonlinear programs for digital media. 47 contact hours.

DIG 2430   STORYBOARDING AND CONCEPTUALIZING FOR GAME CREATION

credits: 3  
Prerequisites: ART 2370 and DIG 2040 or permission of program administrator. This course is an introductory overview of the foundation of game creation, storyboarding, conceptualizing, and the tools necessary in finalizing the development of a game. Specific areas include: game layout charts, storyboards, level layouts, environment illustrations, character designs, models sheets, and Graphical User Interface (GUI) designs. The course will introduce several 3-D programs to aid in the creation of 3-D concept art. 47 contact hours.

DIG 2500   FUNDAMENTALS OF INTERACTIVE DESIGN

credits: 3  

Prerequisite: DIG 2100 and DIG 2311 or permission of program administrator. This course studies the implementation of the foundations of interactive media including user-interface design concepts, optimization/performance issues, resources and tools. The students combine audio, video, imaging, animation, and other media formats to construct an interactive product using industry-standard software. 47 contact hours.

DIG 2545   MEDIA PLANNING

credits: 2  

Prerequisite(s): DIG 2000. This course introduces the student to various components of pre-production planning as it relates to producing Digital Media projects. The student will explore and develop assorted components and apply skills to determine knowledge by writing and creating rudimentary pre-production plans. 32 contact hours.

DIG 2560   PLANNING AND MANAGEMENT OF DIGITAL MEDIA AUTHORING

credits: 3  

Prerequisite(s): Permission of program administrator. This course identifies the production pipeline of a digital project’s workflow. It identifies and synthesizes the skills learned in the prerequisite courses to step through the developmental process. Students will research and analyze clients’ needs and goals, and apply the pre-production and production process to develop effective solutions. Students will build a production book, budget, and a production schedule after completing the production process of a digital media and/or web presentations that utilize layout, design, graphic, digital media, and typography techniques to solve specific project challenges. The course will emphasize the complete phase of the production pipeline by following an actual project from conception through production. 47 contact hours.

DIG 2580   DIGITAL MEDIA PORTFOLIO

credits: 1  
Prerequisite: Permission of program administrator. This course is designed to develop students' strategies for exploring and creating a dynamic digital portfolio for the Internet, DVD, and CD-ROM. The student will explore current tactics and practices used to display their best works and showcase projects completed throughout the Digital Media program. Students will research sites, create a storyboard and prototype, analyze the audience, determine the mood, create a site, and upload to a server. Students will also explore and implement various current techniques for electronic self-promotion. This is a capstone course designed to be taken the last semester of study. 17 contact hours.

DIG 2940   DIGITAL ARTS INTERNSHIP

credits: 1-3  

Prerequisite: Approval of the College-wide Internship Office. This course provides the student with a supervised, practical learning experience in a work setting that is relevant to his/her program of study. Through course assignments and workplace projects the student will apply, connect, and extend academic theory and competencies for the purpose of building professional skills and affiliations. (60-180 contact hours). Course may be repeated up to 3 times for a maximum of 3 credit hours. 

DIG 2949   CO-OP WORK EXPERIENCE

credits: 1-3  

Prerequisite(s): Faculty Advisor/Co-op Coordinator or Dean Approval. This course is designed to provide students with major-related, supervised, evaluated practical training work experiences which may be paid or voluntary. Students are graded on the basis of documented learning acquired through hands-on experiences in an actual work setting. Variable credits are available, one to three per course. The student must fulfill the requirement of 60 on-the-job hours for each credit earned in addition to written assignments. Co-op courses may be repeated but total credits shall not exceed twelve.

GRA 1100C   PRINCIPLES OF GRAPHIC DESIGN

credits: 2  
This course is an introduction to the basic design principles, concepts and processes necessary for good graphic design. Students learn design solutions that will turn ideas into well-arranged compositions. The students will receive a comprehensive foundation in using elements of design to give form to creative ideas. 62 contact hours.

GRA 1206C   TYPOGRAPHY

credits: 3  

Prerequisites: DIG 2109 or permission of Academic Chair. This course provides the student with information and hands-on experience using type as a design element. The course addresses techniques, applications and problem-solving strategies specific to typographic layout and design. An introduction to electronic typesetting and page layout will utilize software specific to the graphic design industry. 92 contact hours.

GRA 1330   APPLIED HISTORY OF GRAPHIC DESIGN

credits: 3  
This course is a chronological survey of the techniques of critical thinking and problem solving as applied to graphic design communications beginning with the advent of the Industrial Revolution and continuing through to the 21st century. Specifically targeted for the graphic design student, this course contains a chronology of advertising, marketing, and mass media approaches in order to outline the process of visual strategies and campaigns. Exploration of genres, styles, and practices are detailed through the use of hands-on projects and demonstrations. 47 contact hours.

GRA 2111C   GRAPHIC DESIGN I

credits: 3  
Prerequisites: ART 1300C, GRA 1100C, GRA 1206C. This course is an extension and synthesis of the basic concepts of design as they apply to specific problems of Graphic Communication. The process of problem-solving by design, the visualization of solutions, and the correlation of form and content will be studied. The course also provides for the experience of designing with type as visual shape and iconography. Students will build on skills learned in prerequisite courses and will learn to select appropriate digital media for creative visual problem solving. 92 contact hours.

GRA 2114C   GRAPHIC DESIGN II

credits: 3  
Prerequisites: GRA 2111C, DIG 2115C, GRA 2151C. This course expands the students' understanding and process of graphic problem solving. Through the use of graphic software applications, the student will develop the essential correlation of form and content as it relates to the visualization of creative design solutions. Students will build upon skills learned in prerequisite courses and will select and apply various techniques appropriate for dynamic image creation. Students will research and analyze clients' needs and goals, and apply the design process to develop successful communication solutions. Students will devise and produce digital graphic creations that emphasize the effective use of layout, design, typography, and digital graphic techniques to solve specific communication challenges unique to the design industry. 92 contact hours.

GRA 2131C   MULTIMEDIA GRAPHICS

credits: 3  
Prerequisites: DIG 2115C, GRA 2151C, GRA 2111C. This course develops the essential understanding of the hardware and software required to create and deliver multimedia designs. The student will be introduced to the fundamentals of creating and editing graphic images used in, or in combination with, print, web, animation, and video presentations. Students will have the opportunity to learn how to manipulate text, capture images, produce simple two-dimensional animations and intermix these components into multimedia presentations. 92 contact hours.

GRA 2201   ADVANCED DIGITAL PUBLISHING

credits: 3  
Prerequisites: DIG 2109 and GRA 1206C or permission of program director.This is a computer-based course designed to develop the students' skills in digital publication design. Students will learn through the use of the computer how to develop multiple page layouts, import text and digital images, file management, and output for screen and print production. 47 contact hours.

GRA 2203C   PRE-PRESS PRODUCTION

credits: 3  
Prerequisites: GRA 2111C, DIG 2115C or permission of program director. This course is an introduction to art and copy preparation for printing reproduction. Course activities provide a hands-on experience with materials, techniques and application of pre-press printing procedures. 92 contact hours.

GRA 2951C   PROFESSIONAL PRACTICES/INTERNSHIP

credits: 2  
Prerequisite: Permission of Program Director. This course is designed to develop the knowledge and skills essential to graphic artists and design professionals in the visual communications industry. The course will highlight industry professionalism, legal and business practices, standards and ethics, copyright laws as well as artists' rights. Students will examine the concept of entrepreneurship and skills needed to operate a small business effectively. Part of the course will involve student internship at a pre-approved location. 62 contact hours.

GRA 2952C   GRAPHIC DESIGN PORTFOLIO

credits: 2  
Prerequisite: Permission of Program Director. This course is designed to develop students' strategies for portfolio presentations to employers and clients, using critical analysis, selection and visual expertise. Students will assemble and evaluate their work in order to develop professional graphic design, and/or photographic portfolios. Students will also learn to develop alternate visual strategies as they apply to portfolio requirements set by industry standards. 62 contact hours.

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